The course content of AEMP covers basic to advanced level need of training that has been classified into four different interest-based categories. Each category comprises of programs with defined objectives, curriculum and duration for productive engagement of students while enhancing their skill sets
Description | Category | |||
---|---|---|---|---|
Hobby Oriented | Skill Oriented | Career Oriented | Project Oriented | |
Eligibility/Admission Criteria | 0-25% in the CQ assessment | 26%-50% in the CQ assessment | 51%-75% in the CQ assessment | 76%-100% in the CQ assessment |
Objective | These programs are developed to offer a fun learning environment for individuals having an inclination toward graphics and animation. Throughout the course, the person will be productively engaged with the know-how of multimedia, design, and aspects of graphic illustration. | These skill-building programs are for people with underdeveloped skill sets but can be trained through specific multimedia tools and techniques. During the learning period, the primary focus is to work on the right hemisphere of the brain through the application of certain teaching methods to enhance the creative functional area. | Programs falling under this category is suitable for people who are trainable and possess the right skill set for learning graphic designing and multimedia tools. The curriculum is designed for strengthening the person’s understanding through the real-time experience of work and empowering them with the latest designing tools required for current market needs. | Here the person will be trained to work for the media and entertainment industry by assigning them live and paid assignments. These programs specifically work on the person’s time management & deadline meeting skills making them an industry-ready resource. |